PG Cooper: Top 20 Missions in the Mass Effect Trilogy

Posted: March 15, 2013 by Daniel Simpson (PG Cooper) in Lists
Tags: , , , , , , ,

me-trilogy-title

In general, I’m not a hardcore gamer at all, but I am a pretty hardcore Mass Effect fan. I find the games incredibly fun and I’ve poured in countless hours into the trilogy.  I’ve been wanting to celebrate the series with some lists for a while, and with the last DLC pack being released, it seemed an appropriate time to do it. I know we’re a movie site first and foremost  so I don’t know if our readers will get anything out of this, but I really want to do these lists.

My first list will rank the top 20 missions of the trilogy, not counting the loyalty missions from Mass Effect 2. (Contains SPOILERS)

Top 20 Missions in the Mass Effect Trilogy

20. Dossier: The Professor

masseffect2_010

From: Mass Effect 2

In this mission, Shepard and his squad fight through the slums of a disease stricken area of Omega. The setting is really effective and seeing the corpses of tenants left to die is quite chilling. The mission also introduces Mordin and in a brief period of time establishes his fast manor of speaking, scientific genius, cold ethics, and his general badassery. My only nitpick is the mission tries to tie in to the Collector threat which felt awkward and never really went anywhere. Overall, while there’s nothing overly special about this mission, it is a lot of fun and introduces a great character.

19. Tuchanka: Turian Platoon/Bomb

hqdefault

From: Mass Effect 3

These are technically two missions, but they follow the same characters and are so similar it makes sense to count them as one. The story is that Primarch Victus has sent Shepard to Tuchanka to help a Turian platoon led by the Primarch’s son. During the mission Shepard discovers the reason for being there; to disarm a bomb planted by the Turians years ago as a safeguard against the Krogan. The mission has a lot of good stuff to it. First off, on a bigger level, the mission deals with important issues within the universe, namely the conflict between the Turians and the Krogan and Shepard’s goal of mending wounds to unite them against the Reapers. On a smaller level, both the Primarch and his son have a nice arc over the course of the missions and it’s interesting to see. Finally, on a game play level, the mission(s) pit Shepard and his crew  fighting against both Cerberus and Reaper forces.

18. Priority: Horizon

121764359

From: Mass Effect 3

First off, this mission has something of a personal edge since Shepard just suffered a major defeat by Cerberus right before. It’s also a fun mission because the enemies start off as Cerberus but as Shepard fights deeper and deeper into the area, he and his squad end up fighting Reapers. I also like how the mission ties up Miranda’s story which had been running through the background of Mass Effect 3 and can also end with Miranda being killed if Shepard isn’t careful, which provides more motivation to hate Kai Leng. But the mission’s greatest strength is in the setting; a Cerberus facility posing as a refugee camp so it can lure victims in and perform experiments on them. What are these experiments? Turning them into husks and using other Reaper technology on them. That’s some chilling material, especially when Shepard finds the various audio and video logs scattered throughout.

17. Dossier: The Warlord

Okeer

From: Mass Effect 2

In this mission, Shepard ventures to the planet Korlus to draft Warlord Okeer for his suicide mission against the Collectors. On the surface, this is a pretty standard mission, but there are four key elements that stand out. The first is an early encounter with an injured mercenary which is a lot of the fun. The second is the climax, which is pretty intense with Shepard facing off against several Krogan and a merc leader. The third is that this is the only dossier mission where Shepard doesn’t recruit the person he was sent for. Okeer dies during  the climax, so instead Shepard takes the tank which contains the “Perfect Krogan” Okeer created. If Shepard chooses to open the tank, the “Perfect Krogan” becomes Grunt. The final reason this episode stands out is the Krogan reject metearly on. At a certain point, Shepard and his crew find a Krogan fighting mercs. The Krogan reveals he was also grown by Okeer but was not perfect and was cast aside. When Shepard asks why he never left, the Krogan has the following line in his response: “I am not perfect, but I have purpose.” I know that sounds like an odd thing to highlight, but that character has always stuck with me.

16. Stop the Collectors: Investigate a Collector Ship

4377_Collector-10_jpg-610x0

From: Mass Effect 2

Most of this mission is very slow and allows the atmosphere to build. The first half mostly consists of Shepard and his squad exploring a Collector vessel. There’s some grotesque visuals and it is also discovered that the Collectors are actually the remains of the Protheans. Then at the halfway point, after you get the information you come for, it is revealed that the whole thing was a trap set by the Collectors and that The Illusive Man knowingly sent Shepard and his squad in. From then on, the second half is a series of desperate fire fights to make it back to the Normandy. It’s a very intense ride and is a lot of fun. Overall, the mission is important in what it reveals about the Collectors and The Illusive Man,  and is also memorable for it’s atmosphere and sense of fun.

15. Attican Traverse: Krogan Team

eHFwMWw1MTI=_o_mass-effect-3-walkthrough---attican-traverse-the-rachni-

Shepard and his squad are sent to assist a Krogan team and deal with the return of the Rachni. Upon arriving, Shepard learns the Krogan team is led by none other than former squad member Grunt. Shepard also learns that the new Rachni have been re-engineered by the Reapers and that’s why they’re hostile. On the whole, this is a standard  mission with three exceptional pieces. The first is the sheer awesomeness of Grunt becoming leader of a Krogan squad. The second is the conversation with the Rachni queen in the third act of the mission. And of course the final piece if greatness is the epic ending with Grunt taking on the Rachni alone, then emerging from the cave covered in blood. So badass.

14. Priority: Earth

Priority_earth_-_left_flank_monsters

From: Mass Effect 3

The climax to the third game and the series as a whole; Commander Shepard returns to Earth with all of the resources he’s gathered in an effort to stop the Reapers once and for all. This is a hard mission to judge because the highs are very high, but there’s some definite lows too. On one hand, the mission gives Shepard a series of heartfelt goodbyes to all of his remaining squad mates and all of them are touching and poignant. There’s also a high degree of challenge with a lot of powerful enemies throughout. There’s also the dramatic hook of seeing Earth under such attack, the stakes feel appropriately high, and the mission is also probably the most important one of the series. But then there’s some major problems. It’s frustrating that after spending an entire game building resources most aren’t actually seen in the climax of Mass Effect 3. Where are Jack and her biotic students providing support to Alliance soldiers? Where are Grunt and his team? How about Miranda? Samara? Zaeed? Jacob? Hell forgotten squad mates, where’s Captain Kirahee and the rest of STG? Where are the Elcor with cannons strapped to their backs? The Asari commandos? Turian, Quarian, Batarian, and Geth troops? Sure we saw Wrex giving a speech to a bunch of Krogan at one point, but do we ever see them in battle? Of course not. The problem with this is that all of Mass Effect 3 is designed around gathering resources to fight the Reapers and when the climatic battle comes, we don’t see any of it. All of our efforts are reduced to numbers, nothing more. On top of that, there’s the ending to the game which despite being improved on by the Extended Cut is still problematic. Finally, for the mission that is the supposed climax to the Mass Effect trilogy, it doesn’t top the climatic missions to Mass Effect and Mass Effect 2. At the end of the day, there are too many good things about the mission that it can’t be left out of the list, but too many shortcomings to let it in the top ten.

13. Dossier: Archangel

mass-effect-2-screen-archangel

From: Mass Effect 2

Shepard ventures to Omega to recruit the vigilante Archangel, but has to contend with gangs who want Archangel dead for ruining their operations. When Shepard does find Archangel, he discovers that it’s really his old friend and ally Garrus. Though a seemingly standard mission, there’s a lot to love here. There are some cool little details, like the fact that Shepard can sabotage the Heavy Mech and have it destroy his enemies. There’s the awesome renegade interrupt where Shepard stops an engineer from repairing enemy equipment (“You’re working too hard”). There’s the gung-ho kid who Shepard can choose to stop and save his life or let him die depending on one’s play style. Then of course there’s the reveal that Archangel is really Garrus, which essentially makes him space Batman. And what’s more awesome than Batman in space? In all seriousness though, it was a good choice and one that completely fits with Garrus’ character. Another fond memory I have of this mission is that when Garrus is shot by the turret, I thought that was because I had done something wrong and that he was going to die. Good times. All in all, this is just a really cool mission which is a lot of fun and brings back one of the great Mass Effect characters.

12. Grissom Academy: Emergency Evacutation

Mass-Effect-3-Grissom-Academy-Investigation-Side-Mission-Walkthrough

From: Mass Effect 3

Specialist Traynor has discovered Grissom Academy has fallen under attack so Shepard and his crew come in to rescue the students and meet some familiar faces on the way. The basic set up is nothing special but there’s a lot I love about this mission. First off, you get to finally go to Grissom Academy after hearing about it in the other games. And it’s a pretty cool place, essentially like Charles Xavier’s school for gifted youngsters, only in space. Cerberus’ attack also hints at dark intentions they have for the students which are confirmed by some of the logs found around the map. This mission also marked the first time I had to contend with turrets and Atlas mechs. Speaking of the Atlas, this mission also has that awesome part where Shepard boards a mech and goes to town on Cerberus goons. But what’s most special about this mission is the return of two characters. The first is Jack. I like seeing how much she had grown from when her and Shepard first met in Mass Effect 2. To see her caring for students with biotic powers was a logical and touching progression of her character. The other returning character is David Archer. David was the victim of his brother’s experiments in “Overlord”. The ending to “Overlord” hit me like a punch to the stomach so seeing David alive and well at Grissom Academy is very cathartic.

11. Rannoch: Geth Fighter Squadrons

Geth_consensus_vid

Geth ships are doing severe damage to the Quarian live ships. In order to stop them, Shepard enters the Geth consensus and deletes the Geth programs and the Reaper codes from within. This isn’t the most exciting of missions, but it is a unique and informative experience. The digital setting is unlike any other location Shepard has visited and the idea of an organic entering the Geth consensus was a first for the series. Shepard’s actions also free several Geth platforms from the Reapers and begin planting the seeds for the Geth joining in the fight against the Reapers. Most importantly though, throughout the mission Shepard is able to see the events of the Morning War (and the conflicts which led up to it) through the previously unseen point of view of the Geth. It sheds new light on the conflict and on the Geth history. The mission is also careful not to dump all over the Quarians as it shows Quarian sympathizers fighting for the Geth, not against them.

10. Priority: Thessia

thessia_by_hallucinogenmushroom-d4vparj

From: Mass Effect 3

The Reaper War has finally turned its attention to Thessia. In an act of desperation, the Asari counselor informs Shepard of an ancient secret on their planet which may lead to the Catalyst. There’s a lot to love about this mission. First, you’ve got a huge amount of powerful enemies, with brutes, ravagers, and banshees populating the map in spades. This mission is also important to the Asari people in more ways than one. First off, the mission reveals how early in their history, the Asari discovered a Prothean beacon which gave them a huge jump start on knowledge. This explains why the Asari have always been the most wise and esteemed of all the alien races. One can’t help but wonder how different galactic history might be if that beacon was on Earth, Sur’Kesh, Tuchanka, or Palaven. Priority: Thessia also serves as the first time we’ve seen the Asari suffer a major defeat. For so long, the Asari were disconnected from conflict. They don’t have the same blood soaked history as the Turians, Salarians, Humans, or the Krogan. They generally seemed more intellectuals who distanced themselves from conflict. This time, conflict came to them. Not only does the mission show a major failure for the Asari, but it also shows a major failure for Shepard, who is bested by Cerberus at a very dark time. Both the Asari’s  and Shepard’s failure are cemented by the same image and the same sounds. The image: Reapers descending on Thessia. The sounds: the screams of the Asari. Poignant.

9. Dossier: The Convict

Jack003

From: Mass Effect 2

The last dossier mission I’ll be listing; The Convict has always been my favourite. There’s a lot to love here. First off, I like that Jack is actually a woman and right off the bat the character is different from what I expected. I also think it’s fun watching her tear through the   prison guards. I also think the villain of the mission is a pretty interesting character and I liked him. Really though it’s the setting that makes this mission for me. A space prison is an awesome idea and in all honesty one could probably set an entire game in such a place. There’s interesting implications about the way the prison works and I think the Warden makes a good argument for why planets should pay for their criminals should be housed in the prison. Most fans might think it odd I have this mission so high, but at the end of the day it’s a very fun mission that I always have fun revisiting.

8. Virmire

Virmire_Wrex_&_captain_Kirrahe

From: Mass Effect

This is an important mission for a lot of reasons. We’ve got a primitive version of the genophage cure and while the cure doesn’t really work, it does introduce the possibility of curing the genophage.  Of course, when Shepard tries to stop this, it leads to an interesting confrontation with Wrex which can end in Wrex’s death if the player chooses or does not have enough paragon/renegade points. This is of course a big deal and the first time a squad member’s life s in Shepard’s hands. Speaking of which, later on in the mission Shepard finds himself in a situation where he can only save one squad member; Kaidan or Ashley. Again, this is a very important moment, and represent’s Shepard’s greatest failure. The climax is also a pretty epic showdown with Mass Effect villain Saren. As the cherry on top, the mission gives us the awesome Captain Kirahee. So why isn’t it higher? Well, because the main reason this mission is so important is because of the decision where Shepard chooses who lives between Ashley and Kaidan. The thing is, I’m not too fond of either character so that decision has never had much of an emotional impact on me. I acknowledge it’s importance, but it doesn’t speak to me personally. Still, this mission has so many awesome things that it needs to be in the top ten.

7. Priority: The Citadel II (The Cerberus Coup)

masseffect32012-03-103zxog

From: Mass Effect 3

I always love conflict on the Citadel, and Cerberus attacking certainly fits the bill. This mission is a ton of fun, and we see a lot of likable Citadel personnel in a lot of danger. There’s a lot of thrilling set pieces throughout and also features Thane’s moving final stand. The assassin Kai Leng is also introduced and is a very effective villain. Bringing an a new villain in the final game with so many things going on could have been disastrous, but Leng does make for a strong antagonist. Granted, there is a moment with the Virmire survivor which isn’t particularly moving for me, but it’s a brief moment. Overall, this is a tremendously fun mission with some powerful moments.

6. Priority: Rannoch

Priority_rannoch_-_el_reaper

From: Mass Effect 3

The first half of this mission is solid, but the second half is incredible. We get to mow through a lot of Geth, but towards the end there’s a moment where Shepard has to fight against several Geth Primes which is pretty intense, which then leads into the mission’s climax where Shepard essentially fights a Reaper. It’s a very videogamey sequence, but it works really well and is a big moment. There’s also a fun exchange before the climax with Legion, or an even better one with Tali provided the player romanced her. Then after the climax, there’s a very foreboding conversation with the dying Reaper. Then there’s the ending, where Shepard either can save the Geth, save the Quarians, or unite both if the player has enough paragon/renegade points. All three endings are extremely moving and powerful. Either the Geth wipe out the Quarians and Shepard watches Tali kill herself, the Quarians wipe out the Geth and Legion tries to kill Shepard before being stopped and killed, or Shepard unites the Geth and Quarians but as Legion is updating their code he has to sacrifice himself. Even the happiest ending has a huge level of sacrifice and sadness. This is also a huge moment in the series’ universe since a conflict centuries old is coming to an end once and for all. Bottom line, this is a big mission in both relevance and emotional scope.

5. Priority: Cerberus Headquarters

Cronos_station_docking_bay_entrance

From: Mass Effect 3

After suffering a defeat from Cerberus on Thessia, Shepard and company finally get to return the favour and put an end to Cerberus. This mission features a lot of intense action moments, but also a lot of revelation and catharsis. Throughout the mission, Shepard discovers various video logs which elaborate on many topics, including Kai Leng, EDI’s history, and most interestingly, Shepard’s reconstruction from Cerberus. These are all fascinating to listen to and further flesh out the mythology. It’s also very cathartic to finally stand in The Illusive Man’s room and the final conversations with him and the Prothean VI are very interesting. The Illusive Man especially does a pretty good job pitching his theory of controlling The Reapers. There’s also a great final confrontation where Shepard can finally take down Kai Leng. “That was for Thane, you son of a bitch!” Awesome.

4. Noveria

Noveria_-_First_rachni_encounter

From: Mass Effect

Easily one of the highlights of the first Mass Effect and the series as a whole. There’s a lot to love here, but what impresses me the most is just how atmospheric the mission is. There’s a genuine sense of fear and anxiety that comes through by playing on the sounds, visuals, and a sense of claustrophobia. There’s also a lot of good action, particularly the fights against the Rachni. There’s a challenging boss fight against Matriarch Benezia which leads to a sad and poignant moment for Liara. There’s also the moment with the Rachni Queen where Shepard needs to choose the Queen’s fate. The Rachni themselves are an interesting species and I liked learning about them. Overall, while this mission doesn’t have the relevance of something like Virmire, but it has a tangible atmosphere and a lot of powerful moments.

3. Ilos/Race Against Time (Attack on the Citadel)

CouncilChambers_Post_Final_Battle

From: Mass Effect

As I mentioned earlier, I love it when battles break out on the Citadel and this was the first and best time a large scale action event afflicted the space station. It’s an epic conclusion to the first Mass Effect game and features a plethora of awesome moments. We’ve got Shepard meeting the Prothean VI Vendetta, the imagery of the Citadel burning, plenty of great action beats, an exciting chase to the Mass Relay on Ilos, an epic final conversation with Saren, a challenging boss bottle, the first witnessed destruction of a Reaper, and a final fake out with Shepard’s suggested death. Holy shit! To top it off, the denoument is short and sweet and the overall ending to the game is one that gets the blood pumping and leaves the player eager for Mass Effect 2. And as the icing on the cake, the music played during the credits is a badass song called “M4 Part 2” by Faunts. It’s an incredible climax to a great game that delivers completely.

2. Priority: Tuchanka

MordinDeathSmile-Tuchanka

From: Mass Effect 3

Everything that’s great about Priority: Rannoch is here except executed even better. First off, before even landing on Tuchanka the Salarians present an interesting dilemma by explaining why curing the genophage is a bad idea and instead offers sabotage in favour of Salarian support. The thing is, evil though the latter may sound, one can’t help but consider it. So there’s an interesting choice right from the get go. Then we’ve got the powerful moment where Eve unites the Krogan clans. Then we’ve got some cool underground exploration and action scenes. Shepard and Wrex have a touching moment, then there’s some more large scale action. The action then peaks when Kalros, the Mother of all Thresher Maws, takes out a Reaper. It’s an epic moment where a Reaper dies, but it’s also important because it symbolizes so many different species and creatures uniting against a common enemy. It’s also important to consider how important curing the genophage is to the series. This is a disease that we’ve heard about since the first game and has affected the Krogan for centuries. For it to finally come to an end is a massive moment in the history of Mass Effect. All this makes the mission classics, but what secured the number two spot is the scene where Mordin sacrifices himself to cure the Genophage. It’s an insanely powerful moment which might just be the greatest scene from the trilogy. It’s so poignant and emotionally touching that the scene has become burned into my brain. The scene is perfect and draws both the mission and Mordin’s arc to a beautiful end.

1. Stop the Collectors: Use the Omega-4 Relay (The Suicide Mission)

Omega-4_Samara

From: Mass Effect 2

Without a doubt the number one mission in Mass Effect history. The Suicide Mission is a constantly thrilling, tense, and fun. It’s an amazing climax and my favourite in any video game I’ve played. It’s the rare videogame climax that truly feels epic and important. The mission is a top notch ride from start to finish and one that keeps the player on the edge of their seat. There’s a ton of epic action and great set pieces, including a break in on the Normandy, a time-based challenge where an ally is going through vents, a slow paced walk through a mass of seeker swarms, and a final battle against an incomplete Human Reaper. I also love how the entire squad is in action throughout. What makes the mission so tense though is the fact that squad members can die through various means. Unlike most games where if the player screws up they can just start again, that isn’t an option here. Most of the decisions that can lead to character deaths are made before actually taking the suicide mission, so just starting the mission over isn’t enough. On a personal level, I remember being extremely tense the first time I played this mission and reacting when characters I loved bit the dust. Even on subsequent playthroughs when I knew I had taken the right precautions I would still be nervous. This is a perfect mission. It’s an exciting ride from start to finish and leads into a powerful ending where, if there were casualties, Shepard and his squad mourn the loved ones lost before rallying together as a final haunting image of Reapers appears, teasing gamers with Mass Effect 3. It’s a perfect climax to everything the game had offered and delivers an extremely satisfying end. I love every second of it.

Comments
  1. Chris says:

    PG Coopers “MOVIE” Reviews geeko!

  2. xmenxpert says:

    I actually like that Mordin’s recruitment tied in the Collector threat, because it was the only one that bothered, so ended up being the only one that didn’t feel like a sidequest. I wish more of the missions had had something to do with the actual plot of the game and the series. The attempt to recruit Okeer is also vaguely related, I guess.

    Grunt emerging from the cave is awesome.

    Earth is definitely a fun mission to play through, but there are also plenty of missed opportunities to make it truly epic. Some scenes of various Assets in action would’ve given a real sense of having built an impossible coalition. Hackett’s speech prior to the battle is one of the most epic speeches ever, though.

    Garrus’s recruitment is a lot of fun. Fighting off three different merc squads is great.

    Grissom Academy is one of my absolute favourite missions. The fight in the Atrium is so much fun. I die a lot, but I don’t care, because it’s still such a fun fight.

    The Geth Consensus is troublesome because it essentially paints the geth as perfect innocent angels who did nothing wrong. Billions of quarians died in the war, yet there’s no mention of the geth committing any atrocities, as they must have. If they’d just added a mention of geth, say, blowing up a hospital, or shooting up civilian shelters – something to provide a little balance – then it would’ve been much better.

    Virmire is awesome. The confrontation with Wrex is amazing, and Kirrahe’s speech is one of the most epic things in the history of the world. I liked Ash and Kaidan, so the choice is always a painful one. The confrontation with Saren is really compelling. And Sovereign – oh, man, Sovereign. “You exist because we allow it. And you will end because we demand it.” Terrifying, and awesome.

    I disagree with Leng being an effective villain. He comes across as an incompetent buffoon, to me. He drops down beside the salarian Councilor, and then stalls long enough for Shepard to get down, and then continues stalling long enough for Shepard’s squad to get down. Then he gets held off by a terminally ill drell who has trouble breathing. (And, of course, Shepard and his squad just stand by with their thumbs up their asses rather than getting involved.) Then he runs away. You meet him on Thessia, and he gets his ass kicked, only lasting as long as he does because his shield is unusually strong, and then just gets his gunship to win for him. On Sanctuary, he failed to kill Miranda, and actually managed to let himself get tagged with a tracking device. And when you finally fight him on the Cerberus Station, he’s stupidly easy. The one thing he managed to accomplish all on his own was to get the info from Sanctuary. He’s such a badass, using a computer. I regret only that we don’t get to see his surely sweet keystrokes. At no point in the game do we actually get to see him be particularly badass, or anywhere near equal to Shepard. Kai Leng is a terrible villain. He was handled horribly.

    Rannoch, to me, feels like too much of a missed opportunity. They needed two more options: Rewrite the geth to put them under quarian control, or force the quarians to retreat, leaving Rannoch forever. And the peace should’ve been much, much harder to accomplish. I have trouble rating Rannoch particularly highly, because it could’ve been so much better. It could’ve allowed for much more moral ambiguity, and a real idealist vs. pragmatist dilemma.

    The Conduit run is really cool. And running up the side of the Citadel Tower is great.

    Tuchanka, to me, speaks of the real potential of storytelling in video games. Choices throughout the first two games build up to make a real difference in this one. The conversation with Mordin is incredibly powerful, whether Paragon or Renegade. The choice is a truly difficult one. The whole thing is handled masterfully. And Kalross taking out the Destroyer is awesome.

    The Suicide Mission is epic. The fact that the whole squad actually does get involved elevates it a lot. There’s a lot of fun action, and there’s a real sense of satisfaction when you get through. Especially if you don’t lose anyone.

    • pgcooper1939 says:

      As far as Leng goes, I can see him coming off as ineffective, but he worked as an antagonist I really wanted to kill. I hated the guy, passionately. The man killed Thane! So I give the writers credit for giving me a villain I looked forward to stopping.

  3. r361n4 says:

    Excellent list sir, this makes me want to go back and play all of them again, lol. Damn you Skyrim and your consistant ability to suck me in from real life…

  4. Spikor says:

    Curing the genophage is probably my #1 mission in any game, of any time, ever. This is because of the exchange with Mordin at the end. My “main”, the character with whom I experienced all the content for the first time, was neither Renegade, nor Paragon. She had a code of sorts that she followed, and while she normally would lean Renegade, she wasn’t “Let’s kill all the things!” Renegade.

    With her, I chose to fake the curing. Continuously. It was too important that the galaxy not have to deal with the consequences of Krogan breeding if it survived. When the time came, I fought with Mordin. I told him I’d do anything to stop him. And then he turns his back on me, and in slow motion walks away. The Renegade symbol pops up in the corner, and I, the player, am literally going to have to pull the trigger to stop him.

    I wasn’t convinced by his speech. I wanted to stop the cure. But Mordin, the character, deserved better than being shot in the back by a trusted friend and colleague. I couldn’t do it. He travels up the tower, and you know the rest. I was practically shaking from a mix of shock and excitement. It was sad… but that sequence was bar-none the most immersive experience I’ve ever had playing video games. I had to put down the controller and take a break to wrap my head around how awesome this game was.

    Everything that took place on Tuchanka was amazing, in both 2 and 3. I enjoyed Rannoch, the Suicide Mission, the amazing Conduit run… even the final mission of 3, up until the moment that shining elevator drops and ruins the whole gorram trilogy. But I’ll never forget the time I wasn’t able to pull the trigger on a video game character, because he didn’t deserve it.

  5. Wow, impressive work here, PG. Completely agree about the Suicide Mission being #1. Loved the entire trilogy, but ME2 is my favorite. That final mission is a big reason why.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s